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 Art - Grade Seven
Art - Grade 7
Standard A:  Visual Memory and Knowledge
Benchmark:  A.7.1  Develop a mental storehouse of images
Benchmarks - Art Grade 7 - click here to open the Benchmark document which contains Power Benchmarks, Skills, and Vocabulary
Skills: Strategies/Activities/Assessment: Resources/Teaching Tools:
D - Expose students to specific works of art.  Q4
  • Display art within the classroom.
  • Discuss Various examples from many sources (ex. textbooks, prints, etc.)
  • Take fieldtrips or explore museum websites
  • Classroom prints
  • textbooks
  • Museums
  • Internet 
Standard A:  Visual Memory and Knowledge
Benchmark: A.7.2
 Learn appropriate vocabulary related to their study of art  
S - Identify vocabulary words that correspond to relevant projects.  Q4
  • Discuss, display, and apply elements and principles of design
  • Identify relevant terms related to tools and processes
  • Textbooks
  • Higher Education
  • Teacher made resources

Standard A:  Visual Memory and Knowledge
Benchmark: A.7.3  Know about styles of art from their own and other parts of the world
  

                  A.7.4  Know about some styles of art from various times 

D - Study art of other cultures.  Q4

 D - Identify art examples from various historic/cultural art characteristics. Q4

  • Integrate some projects with social studies curriculum
  • Tie artworks with any cultures that are relevant
  • Textbooks
  • Other school staff
  • Internet
  • Higher Education

Standard A:  Visual Memory and Knowledge
Benchmark: A.7.5  Demonstrate ways in which art is one of the greatest achievements of human beings
   

                  A.7.6 Identify ways in which art is basic to thinking and communicating about the world

D - Recognize the importance that art has, can, and will play in human achievement. Q4

D - Explore ways in which art is basic to thinking and communicating about the world. Q4

  • Discuss how art effects our everyday lives
  • Discuss how art has shaped history
  • Textbook
  • Higher Education
  • Media
Standard B:  Art and Design History, Citizenship, and Environment
Benchmark: B.7.1  Explore how artists and cultures throughout history have used art to communicate ideas and to devleop functions, structures, and designs
 
D - Explore how art has been used to communicate ideas through out history. Q4
  • Create projects where students communicate ideas through visuals and symbolism
  • Show examples of visual communication throughout history
  • Textbooks 
  • Higher Education
  • Media 
Standard B:  Art and Design History, Citizenship, and Environment
Benchmark: B.7.2  Recognize ways in which form, function, meaning, and expressive qualities of art and design change from culture to culture and artist to artist 
   
D - Explore qualities of art from other cultures. Q4
  • Give examples of differences in styles of art from different cultures, eras, and artists
  • Have students compare and contrast one piece of art to another
  • Textbooks
  • Media
  • Prints
  • Higher Education
Standard B:  Art and Design History, Citizenship, and Environment
Benchmark: B.7.3  Identify works of art and designed objects as they relate to specific cultures, times, and places 
   
D - Identify artworks associated with other times and places. Q4
  •  Display and discuss prints
  • Use technology such as videos, internet, and powerpoints to expose students to a variety of art of all genres
  •  Media and technology
  • Prints
  • Textbooks
  • Higher Education
Standard B:  Art and Design History, Citizenship, and Environment
Benchmark: B.7.4  Know ways in which art is influenced by artists, designers, and cultures 
   
D - Explore how art is influenced by artists, designers, and culture. Q4
  • Show Examples of how artists work reflect the influences of past artists and cultures
  • Have students create a project based on a style, artists, or culture that appeals to them
  • Higher Education
  • Prints
  • Internet
  • Textbooks
Standard B:  Art and Design History, Citizenship, and Environment
Benchmark: B.7.5  Understand how their choices in art are shaped by their own culture and society 
   
D - Explore how their choices in art are shaped by their own culture and society.  Q4
  •  Discuss how current trends in society and advertisement effect what appeals to students
  • Compare and contrast advertisement and art of the past to current tends (Pop Culture)
  • TV/Movies
  • Magazines
  • Music
  • Student Art
Standard B:  Art and Design History, Citizenship, and Environment
Benchmark: B.7.6  Know how to describe, analyze, interpret, and judge art images and objects from various cultures, artists, and designers 
   
D - Learn how to critique art work from various sources.  Q4
  •  Discuss and model the critique process
  • Student led critiques
  • Have Students use the elements and Principles of Art to explain their preferences
  •  Teacher produced materials
  • Resources that define Elements and Principles
  • Artwork to critque
Standard B:  Art and Design History, Citizenship, and Environment
Benchmark: B.7.7 Understand environmental and aesthetic issues related to the design of packaging, industrial products, and cities 
D - Observe the role that environmental issues have played on packaging, industrial products, and cities. Q4
  • Have students design packaging for a product
  • Explore how packaging has changed through time
  • Media
  • Real life examples 
Standard C:  Visual Design and Production
Benchmark: C.7.1  Know the elements and principles of design
   
 D - Review the elements and principles of design.  Q4
  • Display the elements of principles of design in the classroom
  • Review, discuss, and apply the elements and principles as they relate to projects
  • Have students identity the elements and principles in the art of others
  • Posters 
  • Textbooks
  • Higher Education
  • Media 

Standard C:  Visual Design and Production
Benchmark: C.7.2  Understand what makes quality design 
 

                  C.7.4  Use design techniques to improve and/or change artwork    

 D - Review what makes quality design. Q4

D - Apply design techniques to improve and/or change artwork. Q4

  • Apply the elements and principles of design to projects
  • Discuss how using the elements and principles create quality design
  • Have students critique their projects in progress and make changes accordingly
  • Higher Education
  • Textbooks
  • Prints
  • Student Art
Standard C:  Visual Design and Production
Benchmark: C.7.5  Use thumbnail sketches to experiment and start developing visual ideas 
   
 D - Use thumbnail sketches to experiment and start developing visual ideas. Q4
  •  Utilize skethbook for planning upcoming projects
  • Sketchbooks or paper
  • Examples of thumbnail sketches

Standard C:  Visual Design and Production
Benchmark: C.7.6  Develop the craft and skills to produce quality art 
   

                       C.7.7 Understanding the natural characteristics of materials and their possibilities and 

                       limitations

 D - Continue developing the craft and skills to produce quality art. Q4

D - Explore materials and their possibilities and limitations. Q4

  •  Demonstrate methods and skills needed to use the tools for each project
  • Allow time for students to experiment and practice skills needed for projects
  • Art tools and materials
  • Higher education
  • Teacher made resources
Standard C:  Visual Design and Production
Benchmark: C.7.8 Reflect on their work during the creative process to assess and better understand their own art work
D - Reflect on their work during the creative process to help them assess and better understand their own artwork.  Q4
  •  Teacher monitored progress
  • Student/teacher dailogue about progress
  • Higher Education
  • Student art
Standard D:  Practical Applications
Benchmark: D.7.1   Know about the history, public art, and unique architecture of their cultural community 
 D - Consider thinking about exposing students to history, public art, and unique architecture of Janesvegas (Ex. GM?). Q4
  • Take a walking tour of local architecture
  • Use photos and/or internet to give a virtual tour
  • Higher Education
  • Camera
  • Internet
Standard D:  Practical Applications
Benchmark: D.7.2  Know about artists and designers, such as architects, furniture designers, critics, preservationists, museum curators, and gallery owners, in their community   
   
 B - Learn about artists and designers, such as architects, in the community or beyond.  Q4
  •  View videos of artists and other art careers
  •  Video
Standard D:  Practical Applications
Benchmark: D.7.3  Know how the environment influences the look and use of art, architecture, and design   
   
 D - Discuss how our environment influences art and architecture. Q4
  •  Discuss Frank Lloyd Wright and other architects
  • Show examples of how architecture can be morphed into its environment
  •  Books
  • Prints
  • Higher Education
  • Internet
Standard D:  Practical Applications
Benchmark: D.7.4  Understand basic concepts in art, such as "form follows function," "destruction of the box," "less is more," balance, symmetry, integrity, authenticity, and originality   
   
D - Explore the basic concepts in art such as "form follows function" and "less is more". Q4
  • Show examples of "art for art arts sake" ie. doesn't need a purpose
  • Show examples of minimalist art
  • Books/textbooks
  • Higher education
  • Prints
  • Internet
Standard D:  Practical Applications
Benchmark: D.7.5  Learn common language in art, such as abstraction, representation, impressionism, reproduction, serigraphy, sculpture, graphic design, construction, and aesthetics   
   
D - Identify images that illustrate common language in art. Q4
  • Explain and give examples of common art vocabulary
  • Explore examples of multiple forms of art
  • Prints
  • Textbooks
  • Media
Standard D:  Practical Applications
Benchmark: D.7.6  Know about problem-solving strategies that promote fluency, flexibility, elaboration, and originality   
   
 D - Introduce problem solving strategies that promote originality. Q4
  • Demonstrate how to problem solve based on your own interests and views of the world
  • Emphasize that every problem has multiple solutions in art
  • Higher Education

Standard E:  Visual Communication and Expression
Benchmark: E.7.1 Communicate complex ideas by producing studio art forms, such as drawings, paintings, prints, sculpture, jewelry, fibers, and ceramics   
   

E.7.2  Communicate complex ideas by producing design art forms, such as graphic design, product design, architecture, landscape, and media arts, such as film, photography, and multimedia   

 E.7.3  Communicate complex ideas by producing popular images and objects, such as folk art, traditional arts and crafts, popular arts, mass media, and consumer products    

 D - Produce complex studio works of art in a variety of media. Q4

D - Communicate ideas by producing popular images and objects.  Q4

  •  Have students produce several types of projects throughout the year
  • Higher Education
  • Art tools and materials
  • Sample projects
Standard E:  Visual Communication and Expression
Benchmark: E.7.4  Communicate complex ideas by producing visual communication forms useful in everyday life such as sketches and models 
   
 D - Communicate complex ideas by producing visual communication found in every day life.  Q4
  • Have students create ads or posters to promote or inform about a topic or idea
  • Show examples of visual communication students encounter in everday life
  • Media
  • Higher Education
Standard E:  Visual Communication and Expression
Benchmark: E.7.5 Use the visual arts to express ideas that cannot be expressed by words alone
D - Understand that art is a visual language. Q4
  • Have students express a specific idea through an art project
  • View examples of how other artists express their feelings through their art
  • Explore how art makes each person feel differently
  • Media
  • Prints
  • Student examples
  • Higher Education
Standard F:  Visual Media and Technology
Benchmark: F.7.1  Make informed judgments about mass media, such as magazines, television, computers, and films
 D - Make informed judgements about mass media production. Q4
  • Expose students to various forms of mass media (ex: magazines, internet, computer programs, television, etc)
  • Discuss what creates appeal
  • Media
  • Higher Education
  • Technology
Standard F:  Visual Media and Technology
Benchmark: F.7.2  Understand some visual techniques used in mass media
   
 D - Explore some visual techniques used in mass media. Q4
  •  Use computer art programs, video, photography, and stapler
  •  Media
  • Technology
  • Higher Education
Standard F:  Visual Media and Technology
Benchmark: F.7.3  Interpret visual messages in advertisements, news, and entertainment programs
   
D - Identify visual messages in advertisement. Q4
  • Have students view advertisements and discuss obvious and subliminal messages
  • Have students pick a product and create their own advertisements
  • Media
  • Technology
  • Higher Education
  • Art tools/materials
Standard F:  Visual Media and Technology
Benchmark: F.7.4  Recognize stereotyping in visual media
D - Recognizing stereotyping in visual media.  Q4
  •  Discuss and define stereotypes
  • Show examples and have students try to identify stereotypes in advertisement on their own
  •  Media
  • Technology
  • Higher Education
Standard F:  Visual Media and Technology
Benchmark: F.7.6 Create media works with a range of media techniques
 D - Dabble in media works with beginning level programs. Q4
  •  Explore computer art programs
  • Allow students time to discover different features independently
  • Computers
  • Computer art softwars
  • Higher Eduction
Standard G:  Art and Design Criticism
Benchmark: G.7.1  Know that visual images are important tools for thinking and communicating
 D - Know that visual images are important tools for thinking and communicating. Q4
  • Show visual images and discuss them
  • Prints
  • Textbooks
  • Media
  • Higher Education

Standard G:  Art and Design Criticism
Benchmark: G.7.2  Know how to find the meanings in artwork 

                       G.7.3  Analyze the meanings of artworks and design 

 D - Explore the process of finding meaning in artwork. Q4

D - Analyze the meaning in artwork. Q4

  • Have student led discussions based on one or more artworks
  • Have student discuss the meanings their art has for them
  • Prints
  • Student art
  • Media
  • Internet
Standard H:  Visual Thinking
Benchmark: H.7.1 Look at things using different methods and tools, such as through a microscope
D - Explore visually using different methods and tools. Q4 
  • Have student do up-side-down drawings
  • Have students use kaleidoscope to  view their surroundings and base a project on radial images
  • Kaleidoscopes
  • Drawin tools/materials 
Standard H:  Visual Thinking  
Benchmark: H.7.2  Know how light, shadow, color, distance, and angle of viewing affect sight
 D - Explore how sight can be effected by light, shadow, color, distance, and angle of viewing.  Q4
  • Demonstrate how light effects color, shadow
  • Have students explore how distances and angle change what they see
  • Show a video on perspective and/or lighting and color
  • Video
  • Lights
  • Higher education
Standard H:  Visual Thinking  
Benchmark: H.7.3  Be able to draw, paint, and sculpt from life   
D - Draw, paint or sculpt from life. Q4
  • Set up a still life and have students sketch different sections.
  • Have students model for life drawings.
  • Still life objects
  • Art tools

Standard I:   Personal and Social Development
Benchmark: I.7.1  Use art to understand their own emotions

                       I.7.2  Make art that reflects different feelings 

D - Identify the emotional qualites of their own art work. Q4

 D - Create art that expresses their own feelings. Q4

  • Have students create an artwork based on something meaningful to them.
  • Have students explain/critique a previous artwork
  • Student work
  • Art Materials

Standard I:   Personal and Social Development
Benchmark: I.7.3  Talk or write about feelings in a variety of works of art 

                       I.7.4  Recognize that their own feelings affect how they look at art 

 D - Talk or write about feelings in a work of art. Q4

D - Identify feelings when viewing a piece of art.  Q4

  • Students will write about their own artwork
  • Students will write about a piece of art that creates an emotional response for them
  • Have Student led discussion/critques based on how art makes them feel.
  • Prints
  • Student art
Standard I:   Personal and Social Development
Benchmark: I.7.5  Understand that art reflects the time and place in which it was created 
 D - Understand that art reflects the time and place in which it was created. Q4
  • Review art work from a variety of times and discuss what was happening in that time and culture
  • Prints
  • Higher Education
  • Textbooks 
Standard I:   Personal and Social Development
Benchmark: I.7.6  Understand how creating or looking at art brings out feelings 
D - Discuss how making or viewing art can bring out feelings. Q4
  • Critique and discuss feelings based on student artwork
  • Critique and discuss feelings based on the artwork of others.
  • Have students share how they felt while making a project
  • Student art
  • Prints
Standard I:   Personal and Social Development
Benchmark: I.7.7  Work independently and collaboratively to produce ideas and works of art 
D - Work independently and collaboratively to produce ideas and works of art. Q4
  • Have Students plan and create projects independently
  • Have students plan and create group projects
  • Art materials
  • Teacher made resources
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.1   Begin to understand the purposes and functions of art
D - Explore the purposes and functions of art. Q4
  • Students will identify where and why art is produced
  • Students will discuss how most products and items around them were designed by artists
  • Have students brainstorm and design a product of their own
  • Media
  • Art Materials
  • Higher Education
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.2  Understand how the choice of materials and techniques influences the expressive quality of art   
D - Analyze the expressive qualities of a variety of media. Q4
  •  Have students choose and experiment with an art medium of their choice, then tell how the experience made them feel
  • View artwork of various media and explain how they feel as a result of each
  • Prints
  • A variety of art materials
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.3  Learn ways different cultures think about art   
D - Explore ways different cultures think about art. Q4
  • Look at art from different cultures
  • Discuss why different cultures create art
  • Textbooks
  • Prints
  • Internet
  • Higher Education
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.5  Explore their own ideas about the purposes and meanings of art   
 D - Explore how art is a part of their lives, whether it involves making art or enjoying the art/design of others. Q4
  • Walk around the school and identity any possible art
  • Have students make a list of all the places they see art around them during the day
  • Discuss what items they precieved to be art and which they did not and why
  •  Media
  • School facility
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.6  Learn the value of art as a basic part of being human   
D - Explore the value of art to human individuals and societies. Q4
  • Discuss life without art
  • Share individual feelings about creating art
  • Students
  • Teacher
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.7  Learn to use art criticism and aesthetic knowledge in art and design   
D - Learn to use art criticisms and aesthetic knowledge in art and design. Q4
  • Create art projects using knowledge of the element and principles of design
  • Have students critique their work in their work in the process of making it
  • Art materials
  • Resources defining elements and principles of design
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.8 Explore different cultures' concepts of beauty   
D - Discuss and compare cultural beauty such as body art, clothing, and architecture. Q4
  • Use a power point, video, or other media to show examples of trends in a variety of cultures
  • Have a students propose a new trend and illustrate it
  • Internet
  • Books
  • Textbooks
  • Prints 
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.9  Understand the difference between original artworks, reproductions, and copies   
D - Compare differences between original art works, reproductions, and copies. Q4 
  • Show examples of original art, prints, and reproductions
  • Discuss the similarities and differences (ex: size, texture, quality, color, etc)
  • Prints
  • Original art/ reproductions
  • Internet
Standard J:   Cultural and Aesthetic Understanding
Benchmark: J.7.10  Develop the ability to reflect and talk about works of art   
 D - Develop the ability to reflect and talk about works of art.  Q4
  • Show students a variety of artworks and have them reflect on it
  • Discuss in small groups and then share their ideas with the class
  • Prints
  • Original art
  • Higher Education
Standard K:   Making Connections
Benchmark: K.7.1   Connect their knowledge and skills in art to other areas, such as the humanities, sciences, social studies, and technology
D - Connect their knowledge and skills in art to other subjects areas. Q4
  • Create artworks that show knowledge of color theory (science)
  • Create an art history photostory, photoshop,or powerpoint presentations (technology)
  • Write stories to explain or enrich an art project (humanities)
  • Computers
  • Art Supplies
  • Textbooks
  • Higher Education
Standard K:   Making Connections
Benchmark: K.7.2  Invent new artistic forms to communicate ideas and solutions to problems 
D - Create art that is unique. Q4
  • Give students a design problem and give them liberty to solve it using any available media or format
  • Various art tools/materials
  • Technology
Standard K:   Making Connections
Benchmark: K.7.3  Apply what they know about the nature of life, nature, the physical world, and the human condition to their understanding and creation of art 
 D - Express ideas of nature and knowledge in a visual work of art. Q4
  • View and discuss beauty in nature
  • Compare and contrast beauty in nature to art
  • Use nature as inspiration for an artwork
  • Photos or examples of nature
  • Prints
Standard K:   Making Connections
Benchmark: K.7.4 Use a variety of tools, such as words, numbers, sounds, movements, images, objects, emotions, technology, and spaces, to help understand and communicate about the visual world 
 D - Produce a mixed media piece that may include words, numbers, sounds, movements, images, emotions, technologies, or space. Q4
  • Create a computer generated mixed media project
  • Create a collage using found objects and/or traditional art materials
  • Computers
  • Found objects
  • Higher education
  • Various Art materials
Standard K:   Making Connections
Benchmark: K.7.5  Know about a range of art activities, such as museum curation, historic preservation, collecting, and writing about art and design 
 D - Discuss careers in art. Q4
  • Watch videos or view power points which explore are careers.
  • Have community members with art based careers visit (career day)
  • Community Members
  • Media
  • Technology
Standard K:   Making Connections
Benchmark: K.7.6  Explore the similarities and differences of world cultures by studying their fine arts: music, dance, theatre, literature, and architecture
 D - Explore the similarities and differences of world cultures by studying their fine arts. Q4
  •  View a variety of art forms from world cultures
  • Make connections from one art from to the next within a culture
  • Contrast the different art forms found in different cultures
  • Technology
  • Media
  • Higher Education
Standard L:    Visual Imagination and Creativity
Benchmark: L.7.2  Develop a base of knowledge and skills from which to create new ideas 
   
D - Identify subject and material preferences to formulate a work of art.  Q4
  • Provide students the opportunity to experience a variety of art materials and styles through out the year
  • Allow students to experiment and make choices with a variety of materials
  • Higher Education
  • Art Materials 
Standard L:    Visual Imagination and Creativity
Benchmark: L.7.3  Understand the role that personal traits, such as independent thinking, courage, integrity, insight, dedication and patience, play in creating quality art and design 
   
 D - Understanding that creating quality art and design is an individual process that can take a long time.  Q4
  •  Students will engage in projects that require extended periods of time
  • Discuss and give examples of how attention to detail promotes quality art production
  •  Art supplies
  • Original artwork
Standard L:    Visual Imagination and Creativity
Benchmark: L.7.4  Understand that nature and other designs can be sources for new ideas 
   
 D - Explore how nature and other designs can be sources for new ideas. Q4
  •  Study designs in nature and implement them into artwork
  • Students will use other artists' work for inspiration
  • Original art
  • Examples from nature
  • Prints
Standard L:    Visual Imagination and Creativity
Benchmark: L.7.5  Study ways that artists develop personal style that reflects who they are 
 D - Analyze famous artists' preferences in subject matter and use of material.  Q4
  • Study a variety of famous artists and their art work
  • Be able to identify their preferred subject matter and materials and why
  • Prints
  • Textbooks
  • Internet
Standard L:    Visual Imagination and Creativity
Benchmark: L.7.6  Understand that art is created by people of different cultures, expresses different ideas and concepts, and changes over time 
 D - Understanding the individuality of art depending on cultures, ideas and concepts, and changes over time.  Q4
  • Students will create a timeline including cultural influences, art movements and famous artists.
  • Student will look at examples of art through history
  • Textbook
  • Prints
  • Internet
  • Art Materials

 


  

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